Getcomponent meshfilter .sharedmesh
Webusing UnityEngine; public class Example : MonoBehaviour { // Permanently scales the size of the mesh by a factor. float scaleFactor = 2f; void Start() { Mesh mesh = GetComponent().sharedMesh; Vector3[] vertices = mesh.vertices; for (int p = 0; p < vertices.Length; p++) { vertices[p] *= scaleFactor; } mesh.vertices = vertices; … WebApr 13, 2024 · you can try rather using. var mesh = meshObject.GetComponent ().mesh; or also. var mesh = …
Getcomponent meshfilter .sharedmesh
Did you know?
WebJun 7, 2016 · 181 695 ₽/мес. — средняя зарплата во всех IT-специализациях по данным из 5 480 анкет, за 1-ое пол. 2024 года. Проверьте «в рынке» ли ваша … Webpublic void SliceIt() { Vector3[] vertices = mesh.vertices; Transform clone = clone = ((Transform)Instantiate(transform, transform.position + new Vector3(0, 0.25f, 0), …
WebOnce mesh property is queried, link to the original shared mesh is lost and MeshFilter.sharedMesh property becomes an alias to mesh. If you want to avoid this … WebSep 24, 2024 · var filter = hit.gameObject.GetComponent (); // Reproduce the existing mesh, exactly where it is already. _combinedPair [0].mesh = filter.sharedMesh; _combinedPair [0].transform = Matrix4x4.identity; // Add a cube to it, at an offset from its center. _combinedPair [1].mesh = cubeMesh; _combinedPair [1].transform = …
WebMar 7, 2024 · So I switched to assigning to meshFilter.sharedMesh instead. Now, all of the prefabs have the exact same mesh, and changing one changes all of them, instead of … WebsharedMesh. 返回网格过滤器的共享网格。 建议仅将此函数用于读取网格数据 而不用于写入,因为您可能会修改导入的资源,使用此网格 的所有对象都会受影响。 此外请注意,无 …
WebMesh myMesh; SkinnedMeshRenderer smr = transform.GetComponent(); smr.sharedMesh = myMesh; …
WebApr 29, 2024 · Mesh mesh = GetComponent ().sharedMesh; var triangles = mesh.triangles; var vertices = mesh.vertices; for (int i = 0; i < triangles.Length; i += 3) { Vector3 p1 = vertices[triangles[i + 0]]; Vector3 p2 = vertices[triangles[i + 1]]; Vector3 p3 = vertices[triangles[i + 2]]; Vector3 tp1 = transform.TransformPoint(p1); asarebelasa rebar supportWebMesh collisionMesh = new Mesh (); if (voxelTerrainGameObject.GetComponent ().GetType () == typeof (TerrainVolume)) { MeshConversion.BuildMeshFromNodeHandleForTerrainVolume (collisionMesh, nodeHandle, true); } else if (voxelTerrainGameObject.GetComponent ().GetType () == … asa rebar bendsWebC# 为什么我在画线的时候总是让异常超出范围?,c#,unity3d,C#,Unity3d,例外情况: IndexOutOfRangeException:数组索引超出范围 这是完整的脚本: DrawLine(newVertices[counter + 1], newVertices[counter + 2], Color.red); 使用系统集合; 使用System.Collections.Generic; 使用System.Linq; 使用UnityEngine; 公共类网格 … asa rebarhttp://duoduokou.com/csharp/37700652035058372908.html asare city club tumkur tumakuru karnatakahttp://duoduokou.com/csharp/26067800397433493082.html asare bediakoWebPublic Methods. BroadcastMessage. Calls the method named methodName on every MonoBehaviour in this game object or any of its children. CompareTag. Checks the GameObject's tag against the defined tag. GetComponent. Gets a reference to a component of type T on the same GameObject as the component specified. … asare bediako songs